AI for Games, Third Edition

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.

Избранные страницы

Содержание

Techniques

Supporting Technologies

Designing Game AI

Другие издания - Просмотреть все

AI for Games, Third Edition
Ian Millington
Ограниченный просмотр - 2019

AI for Games, Third Edition
Ian Millington
Недоступно для просмотра - 2020

Часто встречающиеся слова и выражения

Об авторе (2019)

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development. John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.

Библиографические данные

Название AI for Games, Third Edition
Автор Ian Millington
Издание: 3, иллюстрированное
Издатель CRC Press, 2019
ISBN 1351053299, 9781351053297
Количество страниц Всего страниц: 1030
  
Экспорт цитаты BiBTeX EndNote RefMan